August 2, 2024
So I recently did a bunch of stuff, in addition to a game jam. I’ll upload what I made soon. In the meantime, I got my particle system working both on web (ES 2.0) and the pc (opengl 4.3).
August 2, 2024
So I recently did a bunch of stuff, in addition to a game jam. I’ll upload what I made soon. In the meantime, I got my particle system working both on web (ES 2.0) and the pc (opengl 4.3).
July 10, 2024
June 29, 2024
June 26, 2024
Recently completed a game jam!
Here’s the game: https://tommyv2.itch.io/autorock-roulette
Some recent progress on my personal projects:
May 8, 2024
April 28, 2024
April 26, 2024
April 25, 2024
April 24, 2024
April 23, 2024
April 22, 2024
April 19, 2024
April 18, 2024
April 11, 2024
A team of settlers embark on a remote region and start to forage and farm for food to survive. They establish farm plots and plant seeds, watering the soil from water taken from ponds. It turns out, however, that there is a serial killer in their midst who, unbeknownst to everyone else, slowly begins to kill off the colony. He has a signature–he always leaves some kind of fruit or grain behind in the mouths of the dead. Those taken by surprise are not able to react or really defend themselves. The colonists grow terrified, and going about their daily tasks begins to be a challenge. They continue to die out. Though there is a lot of grains and fruits to be harvested, no one but the serial killer remains to do so. He hides the bodies in a certain room and locks the door. He also puts aside trophies–body parts–for his collection. Sometimes he will look at them to remind himself of his achievements. He takes over the colony alone and, feeding on the harvested food, waits for new people to join the colony, at which point he pretends to be a law-abiding citizen and welcomes them in, biding his time until he can strike again without danger to himself…
Colonists must collect seeds from the environment to start planting something, since they have nothing with them due to a recent bandit raid. They start walking around and exploring. This plain is a big place, and there’s even a source of fresh water, in the form of a pond. The ground here seems fertile. There are curious mounds in the soil that appear to be graves of some sort–perhaps, long ago, someone actually occupied these lands. What could have happened to them, that they abandoned this seemingly fertile place? As the colony gets under way, with farm plots being arranged and the rocks and debris cleared out of the way, the colonists begin to notice something strange. There are times when something white and ephemeral glimmers in the air in unexpected places, and multiple colonists report having fitful sleep and nightmares. It seems they are not alone here. They start writing down what they have seen on the walls and on parchment, as they value historical records and are interested to see what this new phenomenon may lead. The happiness level of the colonists drops considerably. They no longer see this place as the blessing they once did. Nothing sinister seems to happen as of yet, but these ghostly beings give the impression that they are watching and waiting.
April 10, 2024
April 9, 2024
April 3, 2024
April 1, 2024
March 29, 2024
March 28, 2024
March 27, 2024
March 5, 2024
March 4, 2024
February 29, 2024
February 28, 2024
February 26, 2024
Made it so “NONE” was not being diplayed as a body part. Refactored some code. Gave individual body parts degrees of pain, and added a timer to each combat state modifier (such as “unable to breathe.”)
February 23, 2024
JSON processing is a lot less intuitive and slower than just using maps and vectors and the like. Going is slow.
February 20, 2024
Finished initial setup of json files for a combat system. Now to apply them to the actual game!
February 19, 2024
Started filling out json files as the data needed for the branching combat scenarios is best described in that way.
February 18, 2024
February 17, 2024
February 16, 2024
Some more planning into combat sequences.
February 15, 2024
A bit more planning into what goes into a combat system that has no hitpoints.
February 14, 2024
Working on combat slice.
February 13, 2024
Creating a combat slice for the bear game. Started by adding body parts, basic body parts linking, and some color-coding for text messages.
February 7, 2024
Bears can now create trophies randomly on the map.
February 6, 2024
Fixed issue with buttons that have the same name refusing to respond.
February 5, 2024
February 3, 2024
February 2, 2024
February 1, 2024
January 31, 2024
Added capability to disable buttons.
January 30, 2024
January 29, 2024
Implemented some shop functionality.
January 26, 2024
Shop - buy random item button functionality.
January 25, 2024
January 24, 2024
January 23, 2024
Shop screen planned out (in a rudimentary way). Added shop button on the top right of the screen.
January 22, 2024
January 19, 2024
(Roughly) Planned out shop screen progression.