[GAME TITLE]
EARLY ALPHAStack spells, break waves, and break the game.
Noita-style wand building meets bullet-heaven swarms.
Demo coming soon. Media and details are still being filled in.
Demo access announced on Discord and by email.
Free alpha
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Windows / Mac
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Last updated [YYYY-MM-DD]
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No spam
In This Build, You Can
- Stack spell parts into wands
- Survive escalating enemy waves
- Unlock new components per run
What's Unique About This Game
The spell stacking isn't just cosmetic.
Fireball + Split + Homing → one spell becomes twelve seeking missiles.
Freeze + Trigger + Explosion → delayed crowd control that shatters frozen enemies.
Every component changes the math. Every build choice has tradeoffs.
Screenshots
Alpha: What to Expect
This is an early alpha. The core loop works, but expect rough edges.
- Limited enemy variety and spell selection
- Placeholder art in some areas
- Balance is experimental
Dev Update / Roadmap
CURRENT FOCUS:
- Core spell-stacking system
- Enemy wave balancing
DONE:
Basic movement and controlsSpell component systemWave spawning
COMING NEXT:
- More spell components
- Boss encounters
- Sound design
FAQ
- Is it free?
- Yes, the alpha is completely free.
- How long is a run?
- Around 15-20 minutes, depending on how far you get.
- What's in the alpha right now?
- Core spell stacking, basic enemy waves, and a handful of unlockable components.
- Where do I report bugs?
- The #bugs channel on Discord is the best place.
- How often do updates drop?
- Depends on the feature. Updates on progress are regularly provided on Twitter, Bluesky, and this page.
System Requirements
Currently: Windows / Mac. Controller support: TBD.
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