[GAME TITLE]

EARLY ALPHA

Stack spells, break waves, and break the game.

Noita-style wand building meets bullet-heaven swarms.

Demo coming soon. Media and details are still being filled in.

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Demo access announced on Discord and by email.

Free alpha | Windows / Mac | Last updated [YYYY-MM-DD] | No spam

In This Build, You Can

  • Stack spell parts into wands
  • Survive escalating enemy waves
  • Unlock new components per run

What's Unique About This Game

The spell stacking isn't just cosmetic.

Fireball + Split + Homing → one spell becomes twelve seeking missiles.
Freeze + Trigger + Explosion → delayed crowd control that shatters frozen enemies.

Every component changes the math. Every build choice has tradeoffs.

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Alpha: What to Expect

This is an early alpha. The core loop works, but expect rough edges.

  • Limited enemy variety and spell selection
  • Placeholder art in some areas
  • Balance is experimental
Work in progress screenshot
Work in progress - placeholder art in some areas

Dev Update / Roadmap

CURRENT FOCUS:

  • Core spell-stacking system
  • Enemy wave balancing

DONE:

  • Basic movement and controls
  • Spell component system
  • Wave spawning

COMING NEXT:

  • More spell components
  • Boss encounters
  • Sound design

FAQ

Is it free?
Yes, the alpha is completely free.
How long is a run?
Around 15-20 minutes, depending on how far you get.
What's in the alpha right now?
Core spell stacking, basic enemy waves, and a handful of unlockable components.
Where do I report bugs?
The #bugs channel on Discord is the best place.
How often do updates drop?
Depends on the feature. Updates on progress are regularly provided on Twitter, Bluesky, and this page.

System Requirements

Currently: Windows / Mac. Controller support: TBD.

Share Your Feedback

Your input shapes the game. Found a bug? Have an idea? Let me know.