Demo Landing Page Spec

Overview

A landing page for an early alpha demo of a genre mashup: Noita-style spell stacking + survivors-like enemy waves + traditional roguelike skill-building. The core loop is building spell combos to handle increasingly chaotic enemy waves.

Primary goal: Build community (Discord) and collect emails (newsletter). Both CTAs are equally prominent. Secondary goal: Communicate the core loop and alpha scope in under 30 seconds.

Tone: “Cozy apocalypse” — chill vibes despite the chaos. Soft pixel art with warm colors.

Title status: Working title TBD — use [GAME TITLE] placeholder throughout.


Honesty Principles

These guide every content decision:

  1. No scope exaggeration — don’t make a focused experience sound epic
  2. No feature inflation — only list what exists now, not plans
  3. No scripted representations — real gameplay only
  4. Alpha state is a feature, not a disclaimer — frame as an opportunity to shape the game
  5. Keep WIP content in a dedicated Alpha panel, not mixed with best media

Above-the-Fold Requirements

Must be visible without scrolling on a 13" laptop (1366x768) and a typical phone viewport (390x844):

  • Logo/title placeholder + EARLY ALPHA badge
  • Tagline (tone) + clarity line (genre recognition)
  • 10-20s looping gameplay clip (muted MP4/WebM) with GIF fallback
  • Dual CTAs (Discord + Newsletter), equally prominent
  • Trust row: Free alpha, platform, last updated date, no spam

1. Hero Section (30-second understanding block)

Visual: Logo/title art placeholder + atmospheric background

  • Placeholder dimensions: 1200x600px recommended
  • Evoke “cozy apocalypse” — soft, warm, pixel art aesthetic
  • Keep terminal UI framing (2px borders, 4px shadows, pixel font), and let the hero media carry the warm vibe

Alpha badge: Visible EARLY ALPHA indicator integrated into the hero

Tagline (tone):

  • Primary: “Stack spells. Break waves. Chill.”

Clarity line (genre recognition):

  • “Noita-style wand building meets bullet-heaven swarms.”

Gameplay loop media:

  • 10-20s muted looping clip (MP4/WebM) in hero
  • GIF fallback for unsupported browsers
  • Visible play/pause control is optional but should not clutter the hero
  • Clip should show at least one spell combo payoff (visually obvious)

Dual CTAs (side-by-side on desktop, stacked on mobile):

  • [ JOIN DISCORD ] - links to existing Discord server
    • Microcopy: “Playtest drops + feedback”
  • [ GET UPDATES ] - newsletter signup (Buttondown integration exists)
    • Microcopy: “Monthly devlog. No chat.”

Access line under CTAs:

  • “Demo access announced on Discord and by email.”

Trust row (tiny):

  • “Free alpha” + “Last updated [YYYY-MM-DD]” + “Platform [Windows/Mac]” + “No spam”
  • “Last updated” reflects the most recent content update, not just build date

2. In This Build, You Can (3 bullets)

Keep short and concrete:

  • Stack spell parts into wands
  • Survive escalating enemy waves
  • Unlock new components per run

3. Proof of Uniqueness (Combo Examples + Clip)

Purpose: Demonstrate strategic depth without requiring the player to experience it.

Content approach:

  • One short paragraph + two concrete combo examples
  • One clip or GIF showing emergent behavior
  • Combos shown must exist in the current build

Example format:

“The spell stacking isn’t just cosmetic.

Combine Fireball + Split + Homing and watch one spell become twelve seeking missiles.

Or try Freeze + Trigger + Explosion for delayed crowd control that shatters frozen enemies.

Every component changes the math. Every build choice has tradeoffs.”

Media placeholder:

  • [SPELL_COMBO_CLIP - 480x270px, looping, showing emergent behavior]

Screenshot placeholders (3 total):

  1. [SCREENSHOT_POLISHED_1] - best-looking gameplay moment
  2. [SCREENSHOT_POLISHED_2] - different game state (shop? build screen?)
  3. [SCREENSHOT_POLISHED_3] - action shot with spell effects

Note: WIP shot moves to Alpha panel (not in gallery). All gallery images should share the same aspect ratio (16:9 preferred).


5. Alpha: What to Expect (Honesty Panel)

Placement: After media, before roadmap.

Framing: Honest + invitational.

Content:

  • Short intro: “This is an early alpha. The core loop works, but expect rough edges.”
  • Three bullets:
    • Limited enemy variety and spell selection
    • Placeholder art in some areas
    • Balance is experimental

Include one labeled WIP screenshot:

  • [SCREENSHOT_WIP] with caption “Work in progress - placeholder art in some areas”

Close with invitation:

  • “If you enjoy watching games evolve and shaping them, this is for you.”

6. Dev Update / Roadmap (Short)

Purpose: Transparency about current state and direction.

Format: Simple list with strikethrough for completed items.

Example structure:

CURRENT FOCUS:

  • Core spell-stacking system
  • Enemy wave balancing

DONE:

  • Basic movement and controls
  • Spell component system
  • Wave spawning

COMING NEXT:

  • More spell components
  • Boss encounters
  • Sound design

Styling: Terminal-adjacent styling works here since it’s dev-focused content.


7. FAQ + System Requirements

FAQ (max 5):

  1. Is it free?
  2. How long is a run?
  3. What’s in the alpha right now?
  4. Where do I report bugs?
  5. How often do updates drop?

System requirements / platform (short line):

  • “Currently: Windows/Mac. Controller support: TBD.” (update with real info)

Repeat dual CTA pattern:

  • Discord (community)
  • Newsletter (updates)

Add creator line:

  • “Made by Byteden. No publishers, just shipping.”

Tagline Decision

Lock this pairing:

  • Tagline (tone): “Stack spells. Break waves. Chill.”
  • Clarity line (genre recognition): “Noita-style wand building meets bullet-heaven swarms.”

Alternate single-line options if needed:

  • “Build cozy little wands. Unleash huge disasters.”
  • “Make weird wands. Melt big waves.”

Tightening / QA Checklist

Use this as a final pass before publishing:

  • All [PLACEHOLDER] text replaced, including [GAME TITLE], [YYYY-MM-DD], and media labels.
  • Hero clip is real gameplay, loops cleanly, and remains readable at mobile width.
  • Discord + Newsletter CTAs are visually equal in weight and repeated in footer.
  • Trust row matches reality (platforms and updated date).
  • Gallery is best-only; WIP stays in Alpha panel.
  • FAQ answers are short (1-2 sentences) and avoid future promises.
  • Newsletter form success state works and is visible without page reload.

Visual Identity

Keep site continuity with terminal UI framing, but introduce warm pixel art energy inside the frames.

  • Preserve: 2px borders, 4px shadows, sharp corners, MxPlus Tandy font
  • Add page-scoped accents:
    • Ember/orange: #FF8C42
    • Moss/teal: #4A9D8C
  • Use low-contrast dither/noise texture as a subtle background
  • Let hero media supply most of the warmth
  • Avoid introducing a new dominant accent color beyond the two above

CTA Strategy

Dual CTAs are equally prominent, but give visitors a reason to choose.

  • Discord: “Playtest drops + feedback”
  • Newsletter: “Monthly devlog. No chat.”

Add access line beneath:

  • “Demo access announced on Discord and by email.”

Optional if direct demo download exists:

  • Add a small text link: “Download current build”

Technical Implementation Notes

Hugo structure:

  • Create new layout: layouts/_default/demo.html
  • Content file: content/demo.md with layout: demo
  • Static assets: static/images/demo/ for placeholders

Visual identity:

  • Keep terminal aesthetic and add warm accents on this page only
  • Consider custom CSS scoped to this page

Existing integrations to use:

  • Newsletter partial: {{ partial “newsletter.html” . }}
  • Discord link: Already exists in site (check about.md)

Responsive considerations:

  • Hero clip scales gracefully
  • Dual CTAs stack on mobile
  • Screenshot gallery adapts to viewport
  • Consider a sticky dual CTA bar on mobile (50/50 split) after scroll
  • Cap hero media height on mobile so CTAs and trust row remain above the fold

Media/perf considerations:

  • Use a poster image for the hero clip
  • Use autoplay + loop + muted + playsinline
  • Keep the hero clip lightweight (target <= 6 MB)
  • Lazy-load below-the-fold media

Content Checklist Before Launch

  • Working title finalized or acceptable placeholder decided
  • 3 curated screenshots captured
  • 1 combo clip (MP4/WebM) exported
  • Logo/title art created (even simple)
  • Discord server ready for traffic
  • Newsletter welcome email set up in Buttondown
  • Dev roadmap updated to current state
  • Mobile responsive testing complete
  • “Last updated” date set to current content date

Anti-Patterns to Avoid

  1. “Coming soon” lists longer than “Available now” lists
  2. Aspirational adjectives: avoid “epic,” “massive,” “revolutionary”
  3. AAA comparisons that outscale visuals
  4. Over-designed page for under-developed game
  5. Hiding the alpha state below the fold

Success Metrics (Post-Launch)

Track these to know if the page is working:

  1. Discord join rate - what % of visitors join?
  2. Newsletter signup rate - what % subscribe?
  3. Bounce rate - are people engaging or leaving immediately?
  4. Feedback sentiment - are expectations aligned with reality?
  5. Clip engagement - are visitors watching the hero loop long enough to understand it?

Open Questions

  1. When will the title be finalized?
  2. Target launch date for the demo page?
  3. Legal/copyright considerations for genre comparison mentions?
  4. Should there be a presskit page linked from this?
  5. Will there be a direct demo download link, or Discord/email only?