Used a few hours to speed up gcc compilation times on windows, to no avail. I’ll have to stick with my macbook for the time being.
Byteden Games

Into the Planet's Flesh
Hatch parasites and infest the earth in this incremental game.
Add to your wishlistIdeally I’ll start posting about game content rather than technical progress with code at some point.
I feel I’ll be ready for another game jam soonish, since the changes and improvements I wanted to make c++ side as well as to the lua codebase are mostly done, and I only need to test the features.
Jul 22 2025 Newjamegampost
So I did another game jam. This time it was a colony sim (or had aspirations to be) about fighting global damage through roguelike relics & three different classes of characters. I like how the result turned out, but as usual, a week is probably too short to strike a good balance for gameplay, especially when you get random relics involved.
What I really like about my process so far is the use of lua for nonexistant build times (except when I modify my c++ codebase). What I don’t like is a mysterious lua binding error that only happens some of the time and nearly wrecked my submission at the end.
You can play the game here: https://chugget.itch.io/weather-or-not
Jul 04 2025 Jul52025
Haven’t updated in a while! I did a couple more game jams & worked on more system code improvements so I can iterate quickly on gameplay loops. I’ll be updating the site with the new entries soon, and hopefully start putting together more prototypes.
Dec 21 2024
Working on another game jam: https://itch.io/jam/jame-gam-christmas-edition
Dec 13 2024
Taking some time to refactor my code and split it into modules that can later be reused for future game jams, etc. Notable changes include a new input system, spine integration, chipmunk2d integration, cleaner folder structure, etc.
Dec 11 2024
It’s been a while since I posted, but I made a new bluesky account @chugget.itch.io. I also did another game jam, and made some progress with juice & ui. I’ll dump some gifs I’ve saved over that time just to clear up the clutter (game jam WIP images, ui screenshots, shaders, spine, etc.)
Oct 31 2024
- Scuffed text implementation, needs correcting
- more work on understanding the code
Oct 29 2024
- More work on text animation!
Oct 25 2024
- modified event system to be more precise, text system needs overhaul
Oct 24 2024
- updated event system code, now it needs testing
- more research regarding input system
Oct 21 2024
- Added new event system, needs editing and testing. Event system method missing some things, needs redoing. Learning about how other games structure text, movement easing, etc.
Oct 17 2024
- Refactored imgui::ninepatchbutton(), needs debugging
- debugged imgui::ninepatchbutton()
Oct 16 2024
- Started imgui ninepatch button, needs work
- tweaked input system, more work on buttons

- Added a couple of buttons for easy console access
- Set dithering scale to be constant (2.99994)