Byteden Games

Into the Planet's Flesh

Hatch parasites and infest the earth in this incremental game.

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Used a few hours to speed up gcc compilation times on windows, to no avail. I’ll have to stick with my macbook for the time being.

Ideally I’ll start posting about game content rather than technical progress with code at some point.

I feel I’ll be ready for another game jam soonish, since the changes and improvements I wanted to make c++ side as well as to the lua codebase are mostly done, and I only need to test the features.

Jul 22 2025 Newjamegampost

So I did another game jam. This time it was a colony sim (or had aspirations to be) about fighting global damage through roguelike relics & three different classes of characters. I like how the result turned out, but as usual, a week is probably too short to strike a good balance for gameplay, especially when you get random relics involved.

What I really like about my process so far is the use of lua for nonexistant build times (except when I modify my c++ codebase). What I don’t like is a mysterious lua binding error that only happens some of the time and nearly wrecked my submission at the end.

You can play the game here: https://chugget.itch.io/weather-or-not

Jul 04 2025 Jul52025

Haven’t updated in a while! I did a couple more game jams & worked on more system code improvements so I can iterate quickly on gameplay loops. I’ll be updating the site with the new entries soon, and hopefully start putting together more prototypes.

Dec 13 2024

Taking some time to refactor my code and split it into modules that can later be reused for future game jams, etc. Notable changes include a new input system, spine integration, chipmunk2d integration, cleaner folder structure, etc.

Dec 11 2024

It’s been a while since I posted, but I made a new bluesky account @chugget.itch.io. I also did another game jam, and made some progress with juice & ui. I’ll dump some gifs I’ve saved over that time just to clear up the clutter (game jam WIP images, ui screenshots, shaders, spine, etc.)

window_movable_shader_wip window_movable_shader_artifact spine_error spine-boy-x-flipped shadow_shader_artifact shadow_shader shader_artifact_top_left Screenshot 2024-11-18 015339 Screenshot 2024-11-18 015309 Screenshot 2024-11-18 015300 Screenshot 2024-11-18 015255 Screenshot 2024-11-18 015245 raylib-cpp-cmake-template moving_bugs moving_around_jam_2 moving_around_jam imgui_shader_window_complete flashing_shader_button entire_window_sheen_shader entire_window_flashing_shader entire_window_bobbing_shader

Oct 21 2024

  • Added new event system, needs editing and testing. Event system method missing some things, needs redoing. Learning about how other games structure text, movement easing, etc.

Oct 16 2024

  • Started imgui ninepatch button, needs work
  • tweaked input system, more work on buttons
  • Added a couple of buttons for easy console access
  • Set dithering scale to be constant (2.99994)