- Now creatures can get hungry/thirsty and will die if they reach a certain limit.
Byteden Games

Into the Planet's Flesh
Hatch parasites and infest the earth in this incremental game.
Add to your wishlistApr 19 2024
- Added some placeholder objects to the environment.
- These objects can be inspected now.
Apr 18 2024
- Added rocks to the map.
Apr 11 2024
Trying to come up with some intersting stories that can be used as a basis for gameplay. Sample Story 1: The Serial Killer Colonist A team of settlers embark on a remote region and start to forage and farm for food to survive. They establish farm plots and plant seeds, watering the soil from water taken from ponds. It turns out, however, that there is a serial killer in their midst who, unbeknownst to everyone else, slowly begins to kill off the colony. He has a signature–he always leaves some kind of fruit or grain behind in the mouths of the dead. Those taken by surprise are not able to react or really defend themselves. The colonists grow terrified, and going about their daily …
[ READ ]Apr 10 2024
- Water evaporating?

Apr 09 2024
- More work on cellular automata water.
- Started baseline brainstorming of procedural stories that could be told with this farming sim.
Apr 03 2024
- Line of sight integrated into game.

Apr 01 2024
- Finished porting line of sight code from here
- Now it needs to be tested, along with cellular automata code.
- Initial testing of GOAP code complete. This will need to be used later when actual farming AI is needed
Mar 29 2024
- Added pond generation back in.
- Integrated cellular automata system, which will need to be tested.
Mar 28 2024
- Starting work on simple farming prototype.
Mar 27 2024
- Website updates have been slow.
- Completed combat prototype and sent it off in an email to Jonas Tyroller, hoping it will get reviewed. Not much hope though, given how clunky it is.
- Added an itch.io page. Not much enthusiasm about decorating and all that, however.
- Added the game zip to the games section of the site.
- Screenshot:

Mar 05 2024
- Mapped possible counter moves to each attack
- Data structure that serves as a record of an action, as well as a possible counter to that action (which can be fumbled)
Mar 04 2024
- Removed stance
- Created more streamlined system for battle flow (first steps to make this into a real-time sim)
- Added event structures for system interaction
- Added breakable body part damage tracking
- Must add two-way combat interactions now
Feb 2892024
- Bug fixing.
- Made it so specific body parts are used for specific actions
- Removed stance (for now)
Feb 28 2024
- Created basic event queue structure.
- Refined some status messages.
- Added vital body parts such as arteries, internal organs, and eyes
- Made window resizable
