Made it so “NONE” was not being diplayed as a body part. Refactored some code. Gave individual body parts degrees of pain, and added a timer to each combat state modifier (such as “unable to breathe.”)
Byteden Games

Into the Planet's Flesh
Hatch parasites and infest the earth in this incremental game.
Add to your wishlistFeb 23 2024
JSON processing is a lot less intuitive and slower than just using maps and vectors and the like. Going is slow.
Feb 20 2024
Finished initial setup of json files for a combat system. Now to apply them to the actual game!
Feb 19 2024
Started filling out json files as the data needed for the branching combat scenarios is best described in that way.
Feb 18 2024
- Some bug fixing.
- This talk by Tarn Adams was very insightful regarding how to mesh systems together to create a story generation effect and make system interactions meaningful: (https://youtu.be/snbt0PxRvpk?si=WJn3YZINEwqjAR3C)
Feb 17 2024
- Tried a little combat text generation.
- Ported over some Java cellular automata code for smoke, water, etc. in a 2D grid.

Feb 16 2024
Some more planning into combat sequences.

Feb 15 2024
A bit more planning into what goes into a combat system that has no hitpoints.
Feb 14 2024
Working on combat slice.

Feb 13 2024
Side project
Creating a combat slice for the bear game. Started by adding body parts, basic body parts linking, and some color-coding for text messages.
Feb 07 2024
Side project
Bears can now create trophies randomly on the map.
Feb 06 2024
Fixed issue with buttons that have the same name refusing to respond.
Feb 05 2024
Side project
- A bear fetches wood, then builds a table on the map.

Feb 03 2024
Side project
- Ironing out bugs in task queueing.
Feb 02 2024
Side project
- Working on building task system to allow fetch + task queueing.