Byteden Games

Into the Planet's Flesh

Hatch parasites and infest the earth in this incremental game.

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Feb 26 2024

Made it so “NONE” was not being diplayed as a body part. Refactored some code. Gave individual body parts degrees of pain, and added a timer to each combat state modifier (such as “unable to breathe.”)

Feb 23 2024

JSON processing is a lot less intuitive and slower than just using maps and vectors and the like. Going is slow.

Feb 19 2024

Started filling out json files as the data needed for the branching combat scenarios is best described in that way.

Feb 17 2024

  • Tried a little combat text generation.
  • Ported over some Java cellular automata code for smoke, water, etc. in a 2D grid.

Alt text

Feb 13 2024

Side project

Creating a combat slice for the bear game. Started by adding body parts, basic body parts linking, and some color-coding for text messages.