More bugs.
Byteden Games

Into the Planet's Flesh
Hatch parasites and infest the earth in this incremental game.
Add to your wishlistJan 11 2024
Worked on bug fixing.
Jan 10 2024
Implemented healing-per-hit powerup. VFX callback destruction needs debugging.
Jan 09 2024
- Implemented extra HP powerup.
- Bug fix regarding invalid entity handles.
Jan 08 2024
Implemented extra drop rate item.
Jan 07 2024
- Added healing over time mechanic.
- Area damage animation, healing animation.
- Triggers for visual effect deletion.
- Removed stack trace logging feature because it wasn’t helpful.
- Modified animations to properly update default animations.
Jan 06 2024
- Instalkill chance item.
- Area damage powerup.
- Bug fixing.
Jan 04 2024
Created basic shader-based particle system. Maybe it’ll be useful one day.

Tower defense game
- Implemented more range pickup
Jan 03 2024
More damage powerup implemented.

Jan 02 2024
Make enemies gradually harder to kill with each wave.
Jan 01 2024
- ASCII Horror Tower * Added a shop window.
12302003
HP bars.

Second
Tower defense prototype
- Added animation for item dropping
- Item UI at bottom to show owned items
- Attack speed powerup
- Powerups now slide toward tower after dropping
- Color palette unification
First post!
Thinking about time management to make game development more of a focus. Blogging 30 minutes first thing in the morning has helped. Maybe I’ll try something similar but with game making.
