Frustrated with the limited time I have (I translate multiple webnovel titles daily from Korean to English on a daily basis) to program, I took it upon myself today (Sunday) to complete a game in a day. Well, I failed to do that, mostly because I made the scope a bit too big and I got hung over some UI tweaking (making context menus disappear after mouse moves out of it in IMGUI is hard).
I’ve got some basic UI together.
Notable new things I’ve done include using font awesome icons, image rendering within the IMGUI context with animations, playing some sound effects and using some new gui elements I haven’t tried before such as the collapsing header.
I worked a total of maybe 4-5 hours on this, but that wasn’t enough for me to get a basic game loop going, unfortunately. Perhaps I’ll return to this particular project in the future.
At least I know to keep the games I want to make in short burts even shorter than I think is proper.