Feb 26 2024
Made it so “NONE” was not being diplayed as a body part. Refactored some code. Gave individual body parts degrees of pain, and added a timer to each combat state modifier (such as “unable to breathe.”)
Created Feb 26, 2024 - Last updated: Feb 26, 2024
Seeding 🌱
Made it so “NONE” was not being diplayed as a body part. Refactored some code. Gave individual body parts degrees of pain, and added a timer to each combat state modifier (such as “unable to breathe.”)