Day 1

So I’ll be documenting the creation of a little game from start to finish on here, on a daily post basis, for experimentaion and motivation purposes. This was day 1. I did a lot of ideation and mind-mapping today to lay out the features I had in mind for this game, which fuses elements from games I enjoyed such as Stacklands, Path of Achra, and POE. It’s to be a survivors-like in terms of the combat, but will have configurable loadouts and build crafting based on card stacks like you see in Stacklands or Rocket Rats. Image of current mind map (it’s blurry, so don’t expect to read it):
Mindmap
The process of brainstorming a design with a mindmap is new to me. While I’m not in the “make a GDD before you make a game” camp, I have experienced that I tend to add what I plan for in the end in my projects, and I wanted to make this feel like a real game instead of a scuffed 1-week prototype. Planning for systems and how they interact feels important, so that’s what I did. The planning isn’t 100% done yet.