• More ninepatch debugging
  • Ninepatch working now, needs tweaking to look right.
  • Added bg and fg to ninpatch window
  • Changed gui color scheme to konsole breeze
  • Added simple announcements log ![](images/Screenshot2024-10-05at3.30.27PM.png
  • Added a list of defined events file to keep track of events fired by the game which can be detected by lua
  • Adjusted mouse input to not go through windows
  • Added color coding based on name as well as RGB values
  • Made in-game controls lockable via lua
  • Changed ninepatch to use imgui drawlist
  • Added announcement-adding with lua
  • Added lua event publishing argument-less-ly via console
  • Tutorial mode tweaking
  • Added event_system::subscribeToLuaEvent
  • Added resetListenersForLuaEvent()
  • Wrote unit tests for these
  • Added registerTutorialToEvent(), linked it with tutorial system to allow automatic addition of tutorials
  • Modified console to log command input
  • Fixed transparency issue in ninepatch window
  • Currently the ninepatch rendering will be cut off by other imgui windows in the way, but this may not be a problem right away and will be put aside for later fixing, should it be necessary to fix
  • Added game pausing/unpausing methods to lua
  • Fixed ninepatch clipping error