More bugs.
Blog Posts
Jan 11 2024
Worked on bug fixing.
Jan 10 2024
Implemented healing-per-hit powerup. VFX callback destruction needs debugging.
Jan 09 2024
- Implemented extra HP powerup.
- Bug fix regarding invalid entity handles.
Jan 08 2024
Implemented extra drop rate item.
Jan 07 2024
- Added healing over time mechanic.
- Area damage animation, healing animation.
- Triggers for visual effect deletion.
- Removed stack trace logging feature because it wasn’t helpful.
- Modified animations to properly update default animations.
Jan 06 2024
- Instalkill chance item.
- Area damage powerup.
- Bug fixing.
Jan 04 2024
Created basic shader-based particle system. Maybe it’ll be useful one day.

Tower defense game
- Implemented more range pickup
Jan 03 2024
More damage powerup implemented.

Jan 02 2024
Make enemies gradually harder to kill with each wave.
Jan 01 2024
- ASCII Horror Tower * Added a shop window.
12302003
HP bars.

Second
Tower defense prototype
- Added animation for item dropping
- Item UI at bottom to show owned items
- Attack speed powerup
- Powerups now slide toward tower after dropping
- Color palette unification
First post!
Thinking about time management to make game development more of a focus. Blogging 30 minutes first thing in the morning has helped. Maybe I’ll try something similar but with game making.
